本文用C#实现原型模式,也会讨论深浅拷贝,已经如何在.net中高效实现ICloneable 接口 介绍 有时候我们需要从上下文得到一个对象的拷贝,然后通过一些独立的操作来处理他。原型模式在这种情况下很适用
GoF 定义原型模式为用原型实例指定创建对象的种类,并且通过拷贝这些原型创建新的对象。 Specify the kind of objects to create using a prototypical instance, and create new objects by copying this prototype."
看一下类图
主要的参与者有 • Prototype: 抽象类或接口,定义了方法来拷贝自己 • ConcretePrototype: 克隆的具体类. • Client: 需要执行拷贝对象的软件对象 然后实现吧
使用代码
为了简化。我以一个著名的偷车游戏作为例子 我们说游戏里有一个注脚。这个主要有着一些定义游戏数据的统计量。保存游戏的时候我们就需要拷贝这个对象,然后序列化到文件中。(仅仅是举个例子,真实的游戏里很少这样做)
下面这个类抽象类就是概念中的Prototype
public abstract class AProtagonist
{
int m_health;
int m_felony;
double m_money;
public int Health
{
get { return m_health; }
set { m_health = value; }
}
public int Felony
{
get { return m_felony; }
set { m_felony = value; }
}
public double Money
{
get { return m_money; }
set { m_money = value; }
}
public abstract AProtagonist Clone();
}
接口定义了玩家重要的信息,然后定义了一个Clone方法。然后我们定义一个具体的玩家类CJ。这样我们可以克隆当前对象,然后异步的进行序列化
class CJ : AProtagonist
{
public override AProtagonist Clone()
{
return this.MemberwiseClone() as AProtagonist;
}
}
这个类就是概念中的ConcretePrototype 。这里为了简化也没有其他一些方法了。
现在看看客户端软件的写法
static void Main(string[] args)
{
// 演示原型模式
CJ player = new CJ();
player.Health = 1;
player.Felony = 10;
player.Money = 2.0;
Console.WriteLine("Original Player stats:");
Console.WriteLine("Health: {0}, Felony: {1}, Money: {2}",
player.Health.ToString(),
player.Felony.ToString(),
player.Money.ToString());
// 这里是拷贝部分.
CJ playerToSave = player.Clone() as CJ;
Console.WriteLine("\nCopy of player to save on disk:");
Console.WriteLine("Health: {0}, Felony: {1}, Money: {2}",
playerToSave.Health.ToString(),
playerToSave.Felony.ToString(),
playerToSave.Money.ToString());
}
理解深浅拷贝
上面的代码就模拟了原型模式,有一个问题就是我们使用了MemberwiseCopy 方法。而这个方法是创建浅拷贝的。如果对象里包含引用类型,引用类型的地址就会被从前者拷贝到后者。这样。两个就指向了同样的对象。
为了说明情况。我们让主角类包含更多的,叫做AdditionalDetails
public class AdditionalDetails
{
int m_charisma;
int m_fitness;
public int Charisma
{
get { return m_charisma; }
set { m_charisma = value; }
}
public int Fitness
{
get { return m_fitness; }
set { m_fitness = value; }
}
}
然后抽象类将会一个AdditionalDetails 对象
public abstract class AProtagonistEx
{
int m_health;
int m_felony;
double m_money;
// 引用类型
AdditionalDetails m_details = new AdditionalDetails();
public int Health
{
get { return m_health; }
set { m_health = value; }
}
public int Felony
{
get { return m_felony; }
set { m_felony = value; }
}
public double Money
{
get { return m_money; }
set { m_money = value; }
}
public AdditionalDetails Details
{
get { return m_details; }
set { m_details = value; }
}
public abstract AProtagonistEx Clone();
}
具体类既然使用MemberwiseCopy实现拷贝
class CJEx : AProtagonistEx
{
public override AProtagonistEx Clone()
{
return this.MemberwiseClone() as AProtagonistEx;
}
}
问题来了。两份拷贝会指向同一个AdditionalDetials 对象
static void Main(string[] args)
{
// 演示浅拷贝
CJEx playerEx = new CJEx();
playerEx.Health = 1;
playerEx.Felony = 10;
playerEx.Money = 2.0;
playerEx.Details.Fitness = 5;
playerEx.Details.Charisma = 5;
// 克隆对象然后改变引用类型的值
CJEx shallowClonedPlayer = playerEx.Clone() as CJEx;
shallowClonedPlayer.Details.Charisma = 10;
shallowClonedPlayer.Details.Fitness = 10;
//看看发生了什么
Console.WriteLine("\nOriginal Object:");
Console.WriteLine("Charisma: {0}, Fitness: {1}",
playerEx.Details.Charisma.ToString(),
playerEx.Details.Fitness.ToString());
Console.WriteLine("\nShallow Cloned Object:");
Console.WriteLine("Charisma: {0}, Fitness: {1}",
shallowClonedPlayer.Details.Charisma.ToString(),
shallowClonedPlayer.Details.Fitness.ToString());
}
画个图。看得清楚些
为了避免这种期刊。我们需要在堆上创建引用类型的拷贝,然后对应赋值
class CJEx : AProtagonistEx
{
public override AProtagonistEx Clone()
{
CJEx cloned = this.MemberwiseClone() as CJEx;
cloned.Details = new AdditionalDetails();
cloned.Details.Charisma = this.Details.Charisma;
cloned.Details.Fitness = this.Details.Fitness;
return cloned as AProtagonistEx;
}
}
这样就可以了
注意。当执行深拷贝的时候,可能引用类型来包括引用类型,因此好的做法是用反射。并且递归的拷贝。直到没有引用类型,具体可参考另一文
实现ICloneable接口 ICloneable接口提供了定义拷贝方法的接口。我们可以使用ICloneable 作为概念中的Prototype,我们看一下如果实现ConcretePrototype
public class CJFinal : ICloneable
{
int m_health;
int m_felony;
double m_money;
AdditionalDetails m_details = new AdditionalDetails();
public int Health
{
get { return m_health; }
set { m_health = value; }
}
public int Felony
{
get { return m_felony; }
set { m_felony = value; }
}
public double Money
{
get { return m_money; }
set { m_money = value; }
}
public AdditionalDetails Details
{
get { return m_details; }
set { m_details = value; }
}
private object ShallowCopy()
{
return this.MemberwiseClone();
}
private object DeepCopy()
{
CJFinal cloned = this.MemberwiseClone() as CJFinal;
cloned.Details = new AdditionalDetails();
cloned.Details.Charisma = this.Details.Charisma;
cloned.Details.Fitness = this.Details.Fitness;
return cloned;
}
#region ICloneable Members
public object Clone()
{
return DeepCopy();
}
#endregion
}
客户端代码如下
private static void ICloneableVersionCopy()
{
// 演示深拷贝
CJFinal player = new CJFinal();
player.Health = 1;
player.Felony = 10;
player.Money = 2.0;
player.Details.Fitness = 5;
player.Details.Charisma = 5;
// 演示深拷贝
CJFinal clonedPlayer = player.Clone() as CJFinal;
clonedPlayer.Details.Charisma = 10;
clonedPlayer.Details.Fitness = 10;
// 看看效果
Console.WriteLine("\nOriginal Object:");
Console.WriteLine("Charisma: {0}, Fitness: {1}",
player.Details.Charisma.ToString(),
player.Details.Fitness.ToString());
Console.WriteLine("\nICloneable Deep Cloned Object:");
Console.WriteLine("Charisma: {0}, Fitness: {1}",
clonedPlayer.Details.Charisma.ToString(),
clonedPlayer.Details.Fitness.ToString());
}
Demo下载 [downloadicon href=http://pan.baidu.com/share/link?shareid=86332&uk=1493685990]PrototypeDemo.zip[/downloadicon]
原文地址:Understanding-and-Implementing-Prototype-Pattern-i
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